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TheDiamondfinder

79 Game Reviews

29 w/ Responses

I wish there was more art options
But there's fishing and gambling, so...

I've been playing for 2 hours

Update: Trapped the worms in purgatory using portals and killing them

There's a softlock in the underground ice area
Good game overall though!

krimpfugly responds:

was it related to the ladder/entrance area? that area has has the most bugs, but glad to hear it was good otherwise, thanks so much!

[English]
If I had one word to describe this, It would be confusing.

You're thrown into a battle with no indication on how to play and have to figure it out by reading the description.

You also have no time to feel the mechanics out for yourself, so you just end up spamming and praying you win.

The AI feels janky at times and it's obvious the game isn't finished.

But I would love to see it finished! The animation is fluid, the music fits the theme! The character designs are bland for the main character, but they could be decent overall!

Genuinely, if you worked on finishing the game instead of pumping out demos (maybe have a dev log series on youtube instead), I think it would benefit the game a lot more!

[Español]
(Google Translate, lo siento)
Si tuviera una palabra para describir esto, sería confuso.

Te lanzan a una batalla sin ninguna indicación sobre cómo jugar y tienes que resolverlo leyendo la descripción.

Tampoco tienes tiempo para sentir la mecánica por ti mismo, por lo que terminas enviando spam y rezando para que ganes.

La IA se siente torpe a veces y es obvio que el juego no está terminado.

¡Pero me encantaría verlo terminado! ¡La animación es fluida, la música se ajusta al tema! Los diseños de los personajes son sosos para el personaje principal, ¡pero podrían ser decentes en general!

Genuinamente, si trabajaste en terminar el juego en lugar de bombear demostraciones (tal vez tener una serie de registros de desarrollo en youtube), ¡creo que beneficiaría mucho más al juego!

The attack range feels way to close and the crouching animation leaves you vulnerable for way too long. The music is odd, but the art and idea are decent.
I just feel like more playtesting could have helped develop the mechanics

Accomplishes what it needs to and is very wholesome!
But the apple picking is confusing, maybe make it a key to pick up apples instead of clicking?

its fine tho i like it :)

Edit: That helps a TON! Thank you! You can have a share of the pie if you want :)

klubnichka228 responds:

Thanks for playing! I made a visual cue for picking apples and also added the ability to pick them and other ingredients by pressing the Z key. Hope this helped a little.

can the fish be alive pls

Bugs: If you walk down too much, you clip through the conveyor and soft-lock the game
Also, the eggs don't seem to cook correctly.
The eggs are pre-cooked (or pre-burnt) before you even grab then from the box, but they still don't satisfy customers if cooked.
Opinions: The end is abrupt
It can get frustrating to grab things (which can be fixed by changing the object size)
Dog is cute. :)
Numbers seem useless
Graphics seem blurry. I would recommend rescaling the images through a third-party software.
Overall: A great idea, but executed in a sub-par way. Littered with bugs and graphics upscaled improperly due to a fault in GDevelop. Great graphics otherwise though. I would love to see this revisited, but heavily improved on!

planktonfun responds:

yes there are lots of bugs, I will work on these, thank you for the feedback!

Translating morse code and binary isn't too fun unless there's meaning. It also needs something else to fill the space in-between. The translation is unnecessary and tedious and adds nothing to the gameplay. If you had more gameplay or actual lore, it might be a fun game. But as it is, it's just clicking some text, translation is unnecessarily required.

I love the game! Simple to learn, easy(ish) controls, and fun gameplay! Good as a little bit of a time-killer and would love to see it on the front page!

Normal (notorious non-heister of government facilities, jewelry stores, private army outposts, banks, and drug smuggling nightclubs) game dev

Brayden Towner @TheDiamondfinder

Age 17, Tiny boy (not height)

Proffesinal idoit

Not Pico's school

The moon at this point

Joined on 5/29/20

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