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TheDiamondfinder

80 Game Reviews

29 w/ Responses

6raphic$ ar3 charmin6, but mu$ic iz a bit ann0yin6 and it 63t$ b0rin6 aft3r a whil3

Really cool concept! It's like a bullet hell but you have to actively hit bullets! Really fun!

Edit: Also fun in real life! At least if you're throwing the balls, I'm still waiting on my friend's opinion

Seems interesting, but the controls are slippery and demo 1 is way too hard for level 1. I also recommend a button to toggle it and not just w and s.
It has potential though!

doncokepon responds:

Thank you very much for comment and critic. I will check that slippery control, because the character should stop when button is up, there is no deceleration time. What i find, when i convert to hmtl 5 is little lag in controls, comparing to executable version.

The decision to set 2 buttons instead of 1 came when i was trying to complete hard levels. But it is easy set a option to choose what configuration prefer, 1 or 2 buttons. For me is better 2 buttons, because W means always gravity inverse, and S gravity normal, and i can control better the direction, but it´s good idea give options to players.

Thank you for recommendations.

Cool idea, but the levels are hard to navigate, especially when you don't know what's happening at first. I recommend a menu with a "How to play" button or a tutorial. Has a lot of potential though!

also the clock is mildly broken

Reply: Ohhh, okay. That makes sense!

bloodychicken responds:

I would've added a how to play but the game jam this was made for had no text as a limitation,Sry.

Okay, this game is sick!
I love the difficulty, even though I hate it at the same time
The game is REALLY FUN, and I love how you made the BOSS RUSH for the tryhards! The strategy is good too! (upgrades, movement, and the fact you regen stamina slower near enemies). One thing I wish for is NewGrounds API to be implemented and make it where there are no duplicate players, which I know is very hard.
Definitely front-page material nonetheless!
I have other stuff to judge, but I'll be back to play this game later
Keep up the good work!

Also, you misspelt rouge-like as rouge-lite in the description...

Reply: Yeah! Sorry, I was tired... But I mean duplicate players in the in-game leaderboard. But I'm happy you did the API stuff!

Edit: "Definitely front-page material nonetheless!"...well what do ya know...

MaryPaku responds:

Thank you for your review!
I've done my first implementation of NG API.

More will come later when I have my time.

Also, I do not understand "make it where there are no duplicate players". Can you please kindly explain it for me?

The game is fun (especially for the list jam), my only 2 problems are that the camera sometimes doesn't show dangers and that there's no compensation for input lag

Edits: The camera seems fixed, and good job on getting on the home screen!

Noisemama responds:

Much appreciated, I'll see if I can improve it. I had the same problem too - for some reason the camera moves slightly slower outside of the editor. Should hopefully be an easy fix

It's good but the end graph does nothing

Edit: Oh

Psychho responds:

It doesn't have enough data to graph until you have 2 or more attempts.

Cool, but how about

̶̭̻͎̖͓͙͇̱̗͖̝̋̓͋̆͑̿̈͜
̴̡̜͍͑̑̂̒̃̆̉̑̌͂̀͝B̷͚̮͐̀̔̚ ̵̧̱̙͉̥͉̼̘͖͈̃̒͋̐̀̉̋̾̀̚̚̕Ę̴̛̻͔̩͚̰͎̬̞͍̼̮̇̓ͅ ̴̛̞̳̼̣̉̏͂͒̅̾̾̚̚Ả̶͉͛̽̆̄̑̎̿̉̆͝͠ ̸͙̣̥̗͖̠̰̝̩̜͓̫̯͑͆̀̉͆͜͜Ñ̷̗̳̖͙͚̬͈̠̝̩̅͠ ̵̹͙̰̈́̀̽̾̒̄̓̋̉̊͋͂͒S̷̙̿͑̉͆͝

Just a sequel idea

edit: yes

LeviRamirez responds:

you are not funny.

Good idea! Feel like it should be expanded on!

Game dev by night, not a criminal by day

Brayden Towner @TheDiamondfinder

Tiny boy

Proffesinal idoit

Not Pico's

Hell I think

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