Really cool concept! It's like a bullet hell but you have to actively hit bullets! Really fun!
Edit: Also fun in real life! At least if you're throwing the balls, I'm still waiting on my friend's opinion
Really cool concept! It's like a bullet hell but you have to actively hit bullets! Really fun!
Edit: Also fun in real life! At least if you're throwing the balls, I'm still waiting on my friend's opinion
Seems interesting, but the controls are slippery and demo 1 is way too hard for level 1. I also recommend a button to toggle it and not just w and s.
It has potential though!
Thank you very much for comment and critic. I will check that slippery control, because the character should stop when button is up, there is no deceleration time. What i find, when i convert to hmtl 5 is little lag in controls, comparing to executable version.
The decision to set 2 buttons instead of 1 came when i was trying to complete hard levels. But it is easy set a option to choose what configuration prefer, 1 or 2 buttons. For me is better 2 buttons, because W means always gravity inverse, and S gravity normal, and i can control better the direction, but it´s good idea give options to players.
Thank you for recommendations.
Cool idea, but the levels are hard to navigate, especially when you don't know what's happening at first. I recommend a menu with a "How to play" button or a tutorial. Has a lot of potential though!
also the clock is mildly broken
Reply: Ohhh, okay. That makes sense!
I would've added a how to play but the game jam this was made for had no text as a limitation,Sry.
Okay, this game is sick!
I love the difficulty, even though I hate it at the same time
The game is REALLY FUN, and I love how you made the BOSS RUSH for the tryhards! The strategy is good too! (upgrades, movement, and the fact you regen stamina slower near enemies). One thing I wish for is NewGrounds API to be implemented and make it where there are no duplicate players, which I know is very hard.
Definitely front-page material nonetheless!
I have other stuff to judge, but I'll be back to play this game later
Keep up the good work!
Also, you misspelt rouge-like as rouge-lite in the description...
Reply: Yeah! Sorry, I was tired... But I mean duplicate players in the in-game leaderboard. But I'm happy you did the API stuff!
Edit: "Definitely front-page material nonetheless!"...well what do ya know...
Thank you for your review!
I've done my first implementation of NG API.
More will come later when I have my time.
Also, I do not understand "make it where there are no duplicate players". Can you please kindly explain it for me?
The game is fun (especially for the list jam), my only 2 problems are that the camera sometimes doesn't show dangers and that there's no compensation for input lag
Edits: The camera seems fixed, and good job on getting on the home screen!
Much appreciated, I'll see if I can improve it. I had the same problem too - for some reason the camera moves slightly slower outside of the editor. Should hopefully be an easy fix
It's good but the end graph does nothing
Edit: Oh
It doesn't have enough data to graph until you have 2 or more attempts.
Cool, but how about
̶̭̻͎̖͓͙͇̱̗͖̝̋̓͋̆͑̿̈͜
̴̡̜͍͑̑̂̒̃̆̉̑̌͂̀͝B̷͚̮͐̀̔̚ ̵̧̱̙͉̥͉̼̘͖͈̃̒͋̐̀̉̋̾̀̚̚̕Ę̴̛̻͔̩͚̰͎̬̞͍̼̮̇̓ͅ ̴̛̞̳̼̣̉̏͂͒̅̾̾̚̚Ả̶͉͛̽̆̄̑̎̿̉̆͝͠ ̸͙̣̥̗͖̠̰̝̩̜͓̫̯͑͆̀̉͆͜͜Ñ̷̗̳̖͙͚̬͈̠̝̩̅͠ ̵̹͙̰̈́̀̽̾̒̄̓̋̉̊͋͂͒S̷̙̿͑̉͆͝
Just a sequel idea
edit: yes
you are not funny.
Good idea! Feel like it should be expanded on!
I like the idea, but the music gets annoying and doesn't fit, the graphics for the menu aren't too good, and ingame, they're mediocre. The controls are way too slippery and the objective isn't clear... except for escape the city which I don't know how to do. Great idea but executed poorly!
Edit- I think that no music during the game is more empty, but a HUGE improvement to the menu music forever! I think I'll continue to check this game out after you update it! And it's fine for glossing over the details at first, happens to the best of us! Hope you get protected man!
Thanks for the review! I will make some adjustments based on your feedback. I spent so long working on the guts of I glossed over some of the general cosmetic details and music.
Edit - need to put time into updates tonight but adjusted the music to something better and started to cleanup intro menu
Edit2: working on some artwork offline for menus, for now added a 4th level to explore on foot and partial city view at home screen ...
Game dev by night, not a criminal by day
Age 17, Tiny boy
Proffesinal idoit
Not Pico's
Hell I think
Joined on 5/29/20