6raphic$ ar3 charmin6, but mu$ic iz a bit ann0yin6 and it 63t$ b0rin6 aft3r a whil3
6raphic$ ar3 charmin6, but mu$ic iz a bit ann0yin6 and it 63t$ b0rin6 aft3r a whil3
Really cool concept! It's like a bullet hell but you have to actively hit bullets! Really fun!
Edit: Also fun in real life! At least if you're throwing the balls, I'm still waiting on my friend's opinion
Seems interesting, but the controls are slippery and demo 1 is way too hard for level 1. I also recommend a button to toggle it and not just w and s.
It has potential though!
Thank you very much for comment and critic. I will check that slippery control, because the character should stop when button is up, there is no deceleration time. What i find, when i convert to hmtl 5 is little lag in controls, comparing to executable version.
The decision to set 2 buttons instead of 1 came when i was trying to complete hard levels. But it is easy set a option to choose what configuration prefer, 1 or 2 buttons. For me is better 2 buttons, because W means always gravity inverse, and S gravity normal, and i can control better the direction, but it´s good idea give options to players.
Thank you for recommendations.
Cool idea, but the levels are hard to navigate, especially when you don't know what's happening at first. I recommend a menu with a "How to play" button or a tutorial. Has a lot of potential though!
also the clock is mildly broken
Reply: Ohhh, okay. That makes sense!
I would've added a how to play but the game jam this was made for had no text as a limitation,Sry.
Okay, this game is sick!
I love the difficulty, even though I hate it at the same time
The game is REALLY FUN, and I love how you made the BOSS RUSH for the tryhards! The strategy is good too! (upgrades, movement, and the fact you regen stamina slower near enemies). One thing I wish for is NewGrounds API to be implemented and make it where there are no duplicate players, which I know is very hard.
Definitely front-page material nonetheless!
I have other stuff to judge, but I'll be back to play this game later
Keep up the good work!
Also, you misspelt rouge-like as rouge-lite in the description...
Reply: Yeah! Sorry, I was tired... But I mean duplicate players in the in-game leaderboard. But I'm happy you did the API stuff!
Edit: "Definitely front-page material nonetheless!"...well what do ya know...
Thank you for your review!
I've done my first implementation of NG API.
More will come later when I have my time.
Also, I do not understand "make it where there are no duplicate players". Can you please kindly explain it for me?
The game is fun (especially for the list jam), my only 2 problems are that the camera sometimes doesn't show dangers and that there's no compensation for input lag
Edits: The camera seems fixed, and good job on getting on the home screen!
Much appreciated, I'll see if I can improve it. I had the same problem too - for some reason the camera moves slightly slower outside of the editor. Should hopefully be an easy fix
It's good but the end graph does nothing
Edit: Oh
It doesn't have enough data to graph until you have 2 or more attempts.
Cool, but how about
̶̭̻͎̖͓͙͇̱̗͖̝̋̓͋̆͑̿̈͜
̴̡̜͍͑̑̂̒̃̆̉̑̌͂̀͝B̷͚̮͐̀̔̚ ̵̧̱̙͉̥͉̼̘͖͈̃̒͋̐̀̉̋̾̀̚̚̕Ę̴̛̻͔̩͚̰͎̬̞͍̼̮̇̓ͅ ̴̛̞̳̼̣̉̏͂͒̅̾̾̚̚Ả̶͉͛̽̆̄̑̎̿̉̆͝͠ ̸͙̣̥̗͖̠̰̝̩̜͓̫̯͑͆̀̉͆͜͜Ñ̷̗̳̖͙͚̬͈̠̝̩̅͠ ̵̹͙̰̈́̀̽̾̒̄̓̋̉̊͋͂͒S̷̙̿͑̉͆͝
Just a sequel idea
edit: yes
you are not funny.
Good idea! Feel like it should be expanded on!
Game dev by night, not a criminal by day
Tiny boy
Proffesinal idoit
Not Pico's
Hell I think
Joined on 5/29/20