There's a softlock in the underground ice area
Good game overall though!
There's a softlock in the underground ice area
Good game overall though!
was it related to the ladder/entrance area? that area has has the most bugs, but glad to hear it was good otherwise, thanks so much!
Accomplishes what it needs to and is very wholesome!
But the apple picking is confusing, maybe make it a key to pick up apples instead of clicking?
its fine tho i like it :)
Edit: That helps a TON! Thank you! You can have a share of the pie if you want :)
Thanks for playing! I made a visual cue for picking apples and also added the ability to pick them and other ingredients by pressing the Z key. Hope this helped a little.
Bugs: If you walk down too much, you clip through the conveyor and soft-lock the game
Also, the eggs don't seem to cook correctly.
The eggs are pre-cooked (or pre-burnt) before you even grab then from the box, but they still don't satisfy customers if cooked.
Opinions: The end is abrupt
It can get frustrating to grab things (which can be fixed by changing the object size)
Dog is cute. :)
Numbers seem useless
Graphics seem blurry. I would recommend rescaling the images through a third-party software.
Overall: A great idea, but executed in a sub-par way. Littered with bugs and graphics upscaled improperly due to a fault in GDevelop. Great graphics otherwise though. I would love to see this revisited, but heavily improved on!
yes there are lots of bugs, I will work on these, thank you for the feedback!
I broke it and now I think you need to check "Line 73, tab 4" of your code where it "[Attempted] to index upvalue 'egg' (a nil value)"
The code shown was "Egg.state = matched"
Do with that what you will
thanks
Doesn't mindchamber legally have to have a lunch break?
Or a break?
Or food?
Or basic human stuff?
don't worry about any of that, i'm sure he's fine
anyone who calls HR will be shot on sight
He was fed today already, he earned it
Good but you can easily softlock at the tutorial area. That pit has no kill box
SHHHH, i forgot.lol
Out of curiosity, do the text sprites delete when off-screen? Because my game gets progressively laggier as I click but fixes when I restart
Off-screen sprites are still tracked sprites and tracked sprites use memory!
Oh crap! you're right, the sprites do not erase xD. I'll do my best to change this lag issue. Thanks for the feedback!
Cool puzzles and interesting concept but WAAAYYYYYY too RNG based
yeah I didn't have time for pathfinding so I want with pseudo-random movement instead
Fun, but wayyy too easy
The boss fight has a lot of ways to be harder
And the game is way too short
Also, you have to figure out how to play
But other than that, it's fun!
thank you for the feedback! it was their first time ever doing this but we will be back with a better game!
Levels are way too hard and the only way to get through them is using a touchscreen and have lots of luck.
Having difficulty is fun to an extent, but this just feels unfair
But the idea is interesting
Yeah, levels are hard, but I played the game a lot and you can beat every single level with a mouse. Sometimes you have to find a proper solution to pass the level. Thank you very much for your feedback!
Game dev by night, not a criminal by day
Age 17, Tiny boy
Proffesinal idoit
Not Pico's
Hell I think
Joined on 5/29/20