Needs a tutorial and some more characters, but interesting!
(maybe even a hidden strategy guide like hidden in the background! y'know, for those people who really pay attention)
Needs a tutorial and some more characters, but interesting!
(maybe even a hidden strategy guide like hidden in the background! y'know, for those people who really pay attention)
Thank you for playing! I might consider adding strategy guide, but will need to find out how to put it in layperson terms.
However, the one with tutorial and learning curve, and stories is available on our Itch.io. Please check it out if you'd like
Genuinely good game just needs to be sized better!
Thanks so much! If you press "U" at anytime while playing, it'll go into fullscreen mode. (Though I'm not sure if that'd make it better or worse for you.)
It's good, but It's confusing at first, and by the time you figure it out, you're dead
Needs a tutorial honestly, but fun otherwise!
And a way to play when you lose all your cards, like a reset
Also sometimes as a glitch that makes it where you have no cards and is forced to end turn without doing anything, no matter how many cards you have
Thanks for the feedback. I'll fix the bugs as soon as I can :)
I think it's done really well, and the steps you have to take add suspense! I just wish there was a mode where the first person to get shot dies...
But great game! Can't wait to see it go online!
Thanks for the feedback and your time to look at it!
I'll keep that mode in mind if I decide to develop it beyond online.
It's simple, fun, π’π―π₯ π π¨π°π΅ π§πͺπ³π΄π΅ π±ππ’π€π¦ π§πͺπ³π΄π΅ π΅π³πΊ ππ!
But seriously, really fun! It's simple yet original, and I think that's the beauty of it!
(I'm keeping first place for like a day)
Thank you for playing! 84 is a really good score!
A bit boring and takes a while to start, but funny
Seems interesting, but the controls are slippery and demo 1 is way too hard for level 1. I also recommend a button to toggle it and not just w and s.
It has potential though!
Thank you very much for comment and critic. I will check that slippery control, because the character should stop when button is up, there is no deceleration time. What i find, when i convert to hmtl 5 is little lag in controls, comparing to executable version.
The decision to set 2 buttons instead of 1 came when i was trying to complete hard levels. But it is easy set a option to choose what configuration prefer, 1 or 2 buttons. For me is better 2 buttons, because W means always gravity inverse, and S gravity normal, and i can control better the direction, but itΒ΄s good idea give options to players.
Thank you for recommendations.
Cool idea, but the levels are hard to navigate, especially when you don't know what's happening at first. I recommend a menu with a "How to play" button or a tutorial. Has a lot of potential though!
also the clock is mildly broken
Reply: Ohhh, okay. That makes sense!
I would've added a how to play but the game jam this was made for had no text as a limitation,Sry.
Okay, this game is sick!
I love the difficulty, even though I hate it at the same time
The game is REALLY FUN, and I love how you made the BOSS RUSH for the tryhards! The strategy is good too! (upgrades, movement, and the fact you regen stamina slower near enemies). One thing I wish for is NewGrounds API to be implemented and make it where there are no duplicate players, which I know is very hard.
Definitely front-page material nonetheless!
I have other stuff to judge, but I'll be back to play this game later
Keep up the good work!
Also, you misspelt rouge-like as rouge-lite in the description...
Reply: Yeah! Sorry, I was tired... But I mean duplicate players in the in-game leaderboard. But I'm happy you did the API stuff!
Edit: "Definitely front-page material nonetheless!"...well what do ya know...
Thank you for your review!
I've done my first implementation of NG API.
More will come later when I have my time.
Also, I do not understand "make it where there are no duplicate players". Can you please kindly explain it for me?
Game dev by night, not a criminal by day
Age 17, Tiny boy
Proffesinal idoit
Not Pico's
Hell I think
Joined on 5/29/20